Showing posts with label old-school. Show all posts
Showing posts with label old-school. Show all posts

Friday, 10 February 2012

FASA Star Trek campaign

For enthusiasts of old-school FASA role playing games and Star Trek in particular: I'm planning to start a new campaign (launch date set tentatively beginning of March) and more players are welcome! The game will be set about five years after The Original Series, and will follow the adventures of the Galaxy Exploration Command vessel USS Dauntless and its crew as they meet new life and new civilizations and keep Klingons, Romulans, and other not-so-friendly neighbours at bay. The game uses a simple percentile-based skill system and has a fun, Traveller-esque character lifepath creation system. Those interested can sign up at their nearest United Federation of Planets recruitment station or drop me a line!

Tuesday, 7 June 2011

Burg Con coming soon!

Just a reminder for anyone living in Berlin who might read this: Burg Con is happening next weekend! (June 18th / 19th)

It's the 20th Burg Con, so something of an anniversary. To celebrate they've proposed the theme of old-school RPGs this year. A theme which is close to my heart :)

It'll be my first time there... and also the first time I've ever run a game at a con!

You can get full info about the con here, and a description about the (English-speaking) game I'll be running here.

Entry is only €5 -- a bargain! It should be a lot of fun.

Wednesday, 25 May 2011

Old-school D&D campaign

The first active campaign I know about is the game I'm running myself.

The game is a D&D campaign in the traditional style -- exploring weird underground locales, battling strange monsters, "liberating" treasure. So far we've focussed mostly on dungeon adventures, but of course adventures in towns or in the wilderness are also possible. In terms of the style of the games, I'd say the balance is in favour of action and adventure. Mundane activities like talking to tavern-keeps or blacksmiths are largely hand-waved, so that during the sessions we can focus on talking to wizards and monsters instead :)

Inspirations for the campaign include: sword & sorcery (Conan, Lankhmar), old-school D&D (Gord the Rogue, Castle Greyhawk, Gygaxian AD&D), science-fantasy (Dune, Spelljammer). The tone is explicitly non-heroic -- these characters are not out to save the world, they're treasure hunters and adventurers out to get rich quick.

We're playing using the Labyrinth Lord rules, which are a clone of 1981 D&D -- simple and flexible, allowing imagination & improvisation to take the forefront!

We play every 2 weeks on a Wednesday evening. New players welcome!

I'm also running a game at the BurgCon 20 RPG convention in Berlin, come and join in!