
Showing posts with label campaigns. Show all posts
Showing posts with label campaigns. Show all posts
Friday, 10 February 2012
FASA Star Trek campaign

Saturday, 25 June 2011
Fallout campaign

The campaign is run by my friend Yves, and is set in the universe of the Fallout computer games. Neither I nor any of the other players have any experience of these games, so we're still getting to know the world and the kind of thing that goes on there. Broadly speaking it's a North American post-apocalyptic setting -- the games take place some centuries after a great nuclear war happened. Technology before the war was fairly advanced, with robots, spaceships, energy weapons and fusion power. So of course now these relics of the old days are highly valuable, and sought after by scavengers who roam the wilderness.
Our group is composed of three main characters: Dexx (my character) who is a street thief from the ruins of Los Angeles, Craig, a "super mutant" who roams the desert, and Rhiannon, an exile from Vault 21 (a nuclear bunker which has remained isolated from the rest of the world).
Our adventures so far have led us across the desert, through several degenerate towns, into giant trash heaps, radioactive ruins and, most recently, an ancient greenhouse full of mutant plants! It's been a lot of fun :)
We're using the Savage Worlds rules for the game, which, I find, have a nice balance between simplicity and flexibility of character options.
Yves writes a blog about the setting and our adventures here.
Wednesday, 25 May 2011
Old-school D&D campaign

The game is a D&D campaign in the traditional style -- exploring weird underground locales, battling strange monsters, "liberating" treasure. So far we've focussed mostly on dungeon adventures, but of course adventures in towns or in the wilderness are also possible. In terms of the style of the games, I'd say the balance is in favour of action and adventure. Mundane activities like talking to tavern-keeps or blacksmiths are largely hand-waved, so that during the sessions we can focus on talking to wizards and monsters instead :)
Inspirations for the campaign include: sword & sorcery (Conan, Lankhmar), old-school D&D (Gord the Rogue, Castle Greyhawk, Gygaxian AD&D), science-fantasy (Dune, Spelljammer). The tone is explicitly non-heroic -- these characters are not out to save the world, they're treasure hunters and adventurers out to get rich quick.
We're playing using the Labyrinth Lord rules, which are a clone of 1981 D&D -- simple and flexible, allowing imagination & improvisation to take the forefront!
We play every 2 weeks on a Wednesday evening. New players welcome!
I'm also running a game at the BurgCon 20 RPG convention in Berlin, come and join in!
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